DOGA-L Series Discussion Forum for SEARCH

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ice breaker
Date: 3/27(Mon) 18:09 GMT Author: Todd Zircher [] Delete
Seems to be quiet this week. So, what projects are ya'll
working on? I tried to make an entry for the robo-pet,
but I couldn't make the time to create a 'worthy' entry.
I still plan to finish the pup once I get the back log
knocked out at work.
--
TAZ

re: Shadows and Moves and Importing Meshes
Date: 3/20(Mon) 20:48 GMT Author: Todd Zircher [] Delete
> 1) Has anyone had any luck creating shadows?

The easiest way might be to export the model and render it
in a program like trueSpace or POV Ray.

> The DoGA rendering engine doesn't seem to cast them, but
> I was wondering if anyone had tried faking them (by
> modelling a 2D shape that follows the 3D object around)?

One trick that I've seen used is to make a copy of the
whole model and then scale one dimension down to almost
zero.* This makes a handy 'poster', while a left-to-right
copy can be used to make a mirror image. Set the whole
model to black and transparent will make for a good shadow
that can be stretch if not sheared. [Pesky glowing parts
can ruin that effect, but they can be covered up.]

>> "or you can use a free program like sPatch or Blob
>> Sculptor to make meshes and import them into DoGA. [A
>> rather complicated process, but not impossible.]"
>
> How would one go about doing that?

1. Export from sPatch or Blob Sculptor as DXF.
2. Import the DXF into Metasequoia or PolyEdit.
3. Save the results as a SUF file.
4. For MS there is a separate utility to 'install' the part
in DoGA. For PolyEdit, there is a menu option to put
the part into DoGA.

There are complications to those basic steps. PolyEdit is
written in Japanese. [The English translation/hack is
still far from complete. But, it's progressed to the point
that I know it can be done.] Object attributes and scaling
need to be addressed. MS may be a better choice, but I
have not had the time to play with it, yet.
--
TAZ

* Since the Parts Assembler does not like to scale whole
models on a single axis, load the model and its 'shadow'
into the motion editor and squish the shadow there.

Shadows and Moves and Importing Meshes
Date: 3/19(Sun) 12:41 GMT Author: Big Chris [abd762af.ipt.aol.com] Delete
First off, a thousand thank-yous to the DoGA team.
This software is exactly what I've been looking for - a
simple way to build original Mecha models (and animate
them!)

After 24 hours of frenzied rendering, I've got three
burning questions..

1) Has anyone had any luck creating shadows? The DoGA
rendering engine doesn't seem to cast them, but I was
wondering if anyone had tried faking them (by modelling a
2D shape that follows the 3D object around)?

2) Does DoGA allow an object to make a compound move?
For example, the basic move is a linear move in a straight
line or arc. What if I wanted to model an object moving
forward.. stopping, then backing up again. Or moving
forward then turning a sharp right angle. These sorts
of things would seem to be made up of two or more simple
moves.

3) on 7/3/00 TAZ wrote

"or you can use a free program like
sPatch or Blob Sculptor to make meshes and import them
into DoGA. [A rather complicated process, but not
impossible.]"

How would one go about doing that? (Hi Todd! Told you I
liked the look of DoGA!) I don't mind if I have to jump
through hoops to do it, but the ability to import shapes
produced with other applications would triple DoGA's power.

BC

Timing the appearance and disappearance of objects
Date: 3/18(Sat) 16:59 GMT Author: Todd Zircher [] Delete
In the motion editor you can go to the object menu and select
the velocity control. At the bottom of the VC window are
two yellow handles. By sliding these around, you can control
the appear/disappear times.
--
TAZ

Doga-L1 Laser fire and warping
Date: 3/16(Thu) 18:02 GMT Author: HeavyGear [gateway.jcbradford.com] Delete
Can someone tell me how to do laser fire? I have it shooting the laser but cannot get the explosion to show up on time and make the dead ship disapear.
Also - how do you do the warping in and out of objects?

Thank you
Date: 3/14(Tue) 13:19 GMT Author: Larry E Smith [dialup200.connectone.net] Delete
I will await his return!

re: Changing file name
Date: 3/14(Tue) 08:08 GMT Author: Todd Zircher [] Delete
> HOw can you change it from a doga file to like a bmp or somthing?

Er0neusD1k is right about the print screen button combo, but
there is a cleaner way to take your pictures.

When you hit F9 or use the render menu option, it renders a
'snap shot' of your model. When the render in complete and
the render window is open, left click on the red and green
icon in the upper left corner. This will pop up a menu with
several options. The first option is 'copy to clipboard'.
This is essentially the same as a copy part of a cut and
paste operation. After you do that, open your favorite
windows editor (Paint Brush, Paint Shop Pro, Ulead, MS Photo
Editor, etc.) and go to the edit menu and paste the image
into the editor. Depending on the editor that you use, you
can then save the image in a variety of graphic formats.
--
TAZ

too humble
Date: 3/14(Tue) 07:56 GMT Author: Todd Zircher [] Delete
Hiya, just got back from the Game Developer Conference in
sunny San Jose. It was a blast and very educational to
boot.

As to the question about my being a co-creator or something
for DoGA... Sorry, I'm just a big fan of the program. Of
course, I've been doing 3D graphics in some form or another
for years and years.
--
TAZ

VRML closes DoGa with errors!!! ahhhhhhhh
Date: 3/14(Tue) 04:24 GMT Author: Er0neusD1k [d221surferie.surferie.net] Delete
I made some 3d creatures and when i try to export them as a vrml, it gives me some errors and closes!

I don't know why it does it cause it works for some of the others i did, but i have like 3 or 4 that can't be exported as a vrml....

can someone help me????
thanks, later!
Er0neusD1k

Hi Larry, we got your message and now considering
Date: 3/14(Tue) 00:27 GMT Author: DoGA User Support [spider-wc012.proxy.aol.com] Delete
Our web master is now in SFO.
So he can't send you e-mail right now.

your quite smart....
Date: 3/10(Fri) 04:36 GMT Author: Er0neusD1k [poplar.vanstar.com] Delete
well, i might as well answer that question for ya,
ALT-PRINT SCREEN after it is rendered, then paste in a paint window.

now, todd zircher, are you one of the people who made DoGa? cause you sure do know alot about it and 3d shit....

later!
Er0neusD1k

Changing file name
Date: 3/10(Fri) 00:26 GMT Author: Shaykai [t49233.turbonet.com] Delete
HOw can you change it from a doga file to like a bmp or somthing?

Nurbs
Date: 3/7(Tue) 04:56 GMT Author: Todd Zircher [] Delete
The best way to think of Nurbs is to imagine balls of slime
that blend and fuse together. Using a combination of these
meta-balls results in organic looking models.

DoGA doesn't do Nurbs. But, there are ways to fake them.
Metaseqouia, http://www1.sphere.ne.jp/mizno/main_e.html
has patch modelling or you can use a free program like
sPatch or Blob Sculptor to make meshes and import them
into DoGA. [A rather complicated process, but not
impossible.]
--
TAZ

thanks
Date: 3/6(Mon) 21:28 GMT Author: Er0neusD1k [poplar.vanstar.com] Delete
thanks for that info.... i was a bit confused as to why it did that...

but i've heard the word nurb(s) before and i know it deals with 3d, but what does it actually mean?

later!
Er0neusD1k

multi-jointed models
Date: 3/6(Mon) 19:29 GMT Author: Todd Zircher [] Delete
Multi-jointed models are built in a heirarchial manner. So,
the first thing you add becomes the 'parent' of all the
other parts that you add later. As a rule, add the torso
first. The head, arms, and legs are connected to it. Turn,
flip, or roll the torso and the limbs will follow. This
heirarchy is color coded. Yellow is the current highlighted
object and dark blue are the child objects connected to it.

So, the steps to build a humanoid are:
1. Add torso.
2. Add an arm.
3. Click on the torso to make it the parent, again.
4. Add the other arm.
5. Click on the torso to make it the parent, again.
6. repeat for the head and the legs...

For your next question... "How do I get an object to rotate
at the 'shoulder' or 'knee'?"

Check out the edit pivot option under the Unit menu.
I strongly suggest looking at one of the example multi-
jointed human examples to see how they are laid out.
--
TAZ

hte multi-object thingy
Date: 3/6(Mon) 07:41 GMT Author: Er0neusD1k [poplar.vanstar.com] Delete
alright!

major problem here!, i am making a multijoint object and when i finished piecing it together, every time i moved/edited/rotated the arm, the leg and head would move with it
when i highlight the arm, the other parts highlight with it...

why is it doing this and how can i fix it?
and i sure hope you understand what i am saying cause i don't =]

later!
Er0neusD1k

terrain
Date: 3/5(Sun) 17:19 GMT Author: Todd Zircher [] Delete
When the terrain under foot makes a difference, I model the
floor as a series of tiles. Here's an example...

http://www.geocities.com/tzircher/anim1.gif (637K)
--
TAZ

Enviroment/Background picture
Date: 3/4(Sat) 20:57 GMT Author: Matthew Anacleto [adsl-63-193-113-39.dsl.snfc21.pacbell.net] Delete
How do you put a background/enviroment in scale with the animation? i.e. if you have a mecha walking using the desert background, how do you get it to look like it is walkng on the sand as opossed to wlaking above it?

re: How do you add a background pic?
Date: 3/2(Thu) 22:11 GMT Author: Todd Zircher [] Delete
You can change the __mecb.bmp file in the
DOGACGA\common\bg directory. I normally set this to
pure black as this removes the blue sheen from reflective
surfaces and aids in cutting and pasting the image into
other background scenes.
--
TAZ

How do you add a background pic?
Date: 3/2(Thu) 06:32 GMT Author: dan [d165surferie.surferie.net] Delete
in a multi-joint object or normal object, how do i add a background pic?

thanks
~dan

The L2 series and hair
Date: 3/1(Wed) 22:53 GMT Author: Larry E Smith [dialup200.connectone.net] Delete
Totally agree with you Taz. I remember a site I will have
to see if I still have it bookmarked somewhere. It showed
how to make faces/hair in L2. It was really good, though
100% japanese site, you could tell with the pictures how
to do it.

On a seperate subject, the 2000 Camfest awards are starting
to really heat up. goto http://www.zdtv.com/camfest to
check it out. It is really cool to see some of these videos
people are making. I think some of the L2 sruff people are
doing need to be sent in!!!!!

re: The L2 series and hair
Date: 2/29(Tue) 15:53 GMT Author: Todd Zircher [] Delete
In a way, L2 is freeware. Come-on, modelling software,
renderer, joint editor, motion editor all fully functional.
If you're just interested im making still images, it has
nearly everything that you need.

> and one more question, how do you make hair?
> i saw some cool hair, arms, bodies, etc. (human
> format is what i am interested in)
> but how do you make that stuff?

Polygons. Jump back to the the main page and check out
the DoGA Battle pages. The Japanese sure love to throw
hundreds, if not thousands, of polygons into making the
details. Start with a basic head shape and then use the
12th animal part to make clumps of hair. Scale and rotate
to give it variety.
--
TAZ

The L2 series and hair
Date: 2/29(Tue) 07:07 GMT Author: dan [d151surferie.surferie.net] Delete
well i'm just curious as to when/if the L2 series will ever become freeware?
and if so, when?

and one more question,  how do you make hair?
i saw some cool hair, arms, bodies, etc.  (human format is what i am interested in)

but how do you make that stuff?

thanks

themes of DOGA Battle
Date: 2/22(Tue) 23:22 GMT Author: Todd Zircher [] Delete
In case you missed the front page, Team DoGA has created some links to their
bi-monthly DoGA Battle page. Coolness. The details page is under construction,
but it indicates that they hold this little contest every two weeks or so.

L2 is required, But since it is stills only, a registered version is not required.
(Use the F9 key to render a still from the motion editor.)

They're also asking for new themes. While I'm operating in the dark (themes 1-14
are not mentioned, yet), here are a few suggestions that hopefully have not been
done.
--
TAZ

futuristic submarines
fantasy/mythical/realistic animals
the circus
modern spacecraft, satellites, and probes
astronomy (planets, comets, moons)
realistic toys - modern/futuristic hand held weapons
general comedy
monsters of destruction (godzilla and the like)
general horror
anthropomorphics (cat people, bird people, etc.)
kawii (I hope got that right) (super deformed cute characters)
pilots
great machines
futuristic soldiers/battle field

re: Looking for models
Date: 2/22(Tue) 16:55 GMT Author: Todd Zircher [] Delete
So, what type of models are you looking for? Specifically,
which genre (fantasy, real life, sci fi, etc) and what
format (L1 fixed/L2 fixed/L2 jointed)?
--
TAZ

Looking for models
Date: 2/21(Mon) 20:51 GMT Author: David [dialin-155.brockville.primus.ca] Delete
plzz send any models you can im trying to make the ultimate
movie

Still me beating heart :-)
Date: 2/15(Tue) 15:52 GMT Author: zircher [] Delete
Well, it's good for my ego to see that one of my galleries
has made it on to the links page.

http://velar.ctrl-c.liu.se/vcl/Artists/Todd-Zircher/

The VCL part of the URL stands for Vixen Controlled Library as this site is devoted to anthropomorphic art. [Furrys for short.]

So, most of the images seen here will be critters and their mecha. I've kind of made a resolution to myself to update the gallery at least once per week. The price of fame... :-)
--
TAZ

DoGA featured in article
Date: 2/9(Wed) 04:27 GMT Author: Brad Bargen [ip160.gte3.rb1.bel.nwlink.com] Delete
Well, my article featuring DoGA is out (or what's left of it after the editors were finished). Stop by http://www.sourcemagazine.com/archive/200/feature3.asp if you're interested.

registering mq20rc
Date: 2/3(Thu) 18:36 GMT Author: Todd Zircher [] Delete
> But, you can not register if you live outside Japan! You
> weren't able to some how register, right Lawrence?

I really don't think that the limitation is country of
origin, but the currency involved. If your bank can cut
a money order for 5,000 yen, you should not have a
problem.
--
TAZ

registering
Date: 2/2(Wed) 13:40 GMT Author: Lawrence Smith [dialup27.connectone.net] Delete
No, but there is more than one way to skin a cat. ;)

Honestly soon as the man allows me to register it, off will
go the money. Same as the L3 editor, some of the work I
have seen done is quit impressive.

Metadquoia is a very good program, being able to edit L2...
Date: 2/1(Tue) 23:25 GMT Author: Deathstar4 [] Delete
But, you can not register if you live outside Japan! You
weren't able to some how register, right Lawrence?

BTW, L3 looks incredible. For the love of everything, bring
it over here, and quickly doga team! =)

New Site
Date: 1/30(Sun) 05:32 GMT Author: Xzarno [dialup-044.tenforward.com] Delete
All Right !!!!
Hooray for the update !!

NICE!
Date: 1/30(Sun) 03:17 GMT Author: Lawrence Smith [dialup20.connectone.net] Delete
I like the new site!

US Residents!
Don't forget to check out http://www.zdtv.com/camfest
Enter some of your animations and a chance to get them on TV
or win prizes!

Camfest 2000
Date: 1/26(Wed) 13:42 GMT Author: Lawrence E. Smith [dialup15.connectone.net] Delete
There is a video contest, sponsered by ZDTV and Pc Computing
It is open to US residents. There are 5 catagories, Humor,
Special Effects, Documentary, Short Film/Fiction and ZDTV
network promotion. There is also a college cinema competition.
There will be a peoples choice award (a digital video camera $1000).
Best of Show, a Apple imac DV special edition (1499). There
are other prizes, check out all the details at: www.zdtv.com/camfest
You have until March 31st, 2000 to enter!


Other new things...
Date: 1/24(Mon) 19:25 GMT Author: Lawrence E. Smith [dialup29.connectone.net] Delete
I found a new program last week some people might be
intrestested in. It is called Metasequoia. Check out
http://www1.sphere.ne.jp/mizno/
Click the English button at top of the page.
It will allow to import and edit your Doga L2 images. I
think it is a better than the doga l2 editor. (BTW you can
load and edit lightwave, 3ds, and 4-5 other image formats,
but being shareware, if you want to save other than it's
default format (mqo) you have to register ($49.00)

samples of L3 features in action
Date: 1/19(Wed) 16:46 GMT Author: Todd Zircher [] Delete
Another link that the energetic Mr. Smith pointed out is
http://www.doga.co.jp/~kama/L3_samp/

It appears to be a series of test runs of the L3 features.
[Still in beta, as far as I know.] It shows new lighting
effects, bump mapped surfaces, new joints (rotation), and
custom textures.

The quality is a little rough (due to the video compression),
but it does show that things are happening and will hopefully
trickle down to the English users. I particularly liked the
particle effects like jet exhaust and sparks as well as the
lightning bolts.
--
TAZ

Animation / CG Contest
Date: 1/19(Wed) 16:09 GMT Author: Lawrence Smith [dialup21.connectone.net] Delete
If anyone is interested there is a "Camfest"
starting on 01/24/00 thru 03/01/00. It is for people to
submit animations / special effects / videos.

Prizes will be awarded. For residents of the US only
I beleive. Some of the best ones will be on ZDTV (TV about
computers).

Checkout: http://www.zdnet.com/zdtv/camfest/
For more details!

Adding more value to the next release of DoGA
Date: 1/14(Fri) 17:09 GMT Author: Todd Zircher [] Delete
Hey Brad, glad to have you aboard.

The Web Driver that Brad is referring to is the WildTangent
Web Driver. Think of it as VRML with teeth. The driver
(and the currently in development Game Driver) allows you
to easily make interactive 3D web and stand alone
applications.

Getting back to DoGA, one of the things that make it a
desirable product for me is the VRML and D3D (.X) export
functions in the Parts Assembler. This Spring expect to
see AVI, VRML, & Web Driver galleries as part of the Team
OG home page.

One feature that I'd dearly love to see in a future release
of DoGA is the ability to export poses and motion files in
VRML and X formats. This functionality would really open
DoGA up to more markets. I can easily see DoGA becoming a
popular scene and avatar builder for VRML as well a great
tool suite for the DirectX game developer that doesn't want
to spend serious time and money to learn 3DS MAX, Maya, or
trueSpace.
--
TAZ

Article on DoGa and Web Driver
Date: 1/14(Fri) 08:56 GMT Author: Brad Bargen [ip160.gte3.rb1.bel.nwlink.com] Delete
Thanks to TAZ for introducing me to this great tool. I do a little column for a local mag and I used L1 for this month's article. It discusses using DoGa with our Web Driver. I'll post the URL when the magazine archives it, in case anyone's interested.

polyedit
Date: 1/13(Thu) 16:41 GMT Author: Lawrence Smith [dialup7.connectone.net] Delete
Sounds good, do the support people ever read these pages?
I have looked around the site, and it looks like they have
not looked at it in a while. I am tweeking and using
polyedit making sure what I have is correct. I will mail
a copy to you Friday morning (usa time). I am still waiting
on my L2 code, guess it takes awhile to get it. There are
a few things I have found you can't change in polyedit, some
of the buttons are hard coded (yes/no/ok). (sigh)

re: Poly Edit part 2
Date: 1/13(Thu) 16:04 GMT Author: Todd Zircher [] Delete
> if anyone would be interested in them post a message

An English version of PolyEdit is only one of the most
requested items by folks that visit this side of the web
site. Please make them available. (Although, it would be
good to get the support staff in the loop.)

I've been working on a similar task, but I've only got about
twenty percent of it done. Having to rely on web translation
of Japanese to English is real slow and fraught with errors.
--
TAZ

BTW, if you want to zip up the .m files and send them my way,
I'll diff them against the words that I've done and see if
we can bump that percentage up a few points.

Poly Edit part 2
Date: 1/12(Wed) 23:48 GMT Author: Lawrence Smith [dialup7.connectone.net] Delete
Well I just spent the last few hours converting 80% of all
those .m files. Going to have to put some thought into the
rest if anyone would be interested in them post a message,
and I will see about uploading to my server. Or email them
to you.

Polyedit.
Date: 1/12(Wed) 19:09 GMT Author: Lawrence Smith [dialup40.connectone.net] Delete
I did find polyedit and another program, the polyedit
was listed under l3 <something>. all Japanese. <sigh>
I noticed in the l2 docs that they were talking about
releasing l3 back in Jan of last year?!? Whatever happened
to that? I plan on telling a few people about this neat
program next week in a chat that I host for zdtv
(netcam chatcast, which is a digital video, movie / whatever
chat). If anyone is interested I can post more details.

re: Good Work
Date: 1/11(Tue) 22:15 GMT Author: Todd Zircher [] Delete
Thanks for the good words.

I'm curious, did you download PolyEdit or some L3 beta stuff
and secondly, is it in English or Japanese?
--
TAZ

Good Work
Date: 1/11(Tue) 19:03 GMT Author: Lawrence Smith [dialup18.connectone.net] Delete
I like alot of your pics and AVI's TAZ really good work. I
just sent a check in for a L2 code. This just seems to easy.
I downloaded the L3 polyeditor kinda hard to get around, but
it even seems to provide even better graphics. Has anyone
produced a full movie with this yet?

WildConvert
Date: 1/11(Tue) 18:04 GMT Author: Todd Zircher [] Delete
For those that have been following the WildTangent Web
Driver, I'm beta testing the next release of the WildConvert
program. The real good thing about this version is that it
has support for quads. So, that should drop the costs almost
to nothing for creating content. There are still some texture
questions that need to be resolved, but this is a step in the
right direction.
--
TAZ

Holiday stuff
Date: 1/11(Tue) 17:37 GMT Author: Todd Zircher [] Delete
I made a nice still of an anthropomorphic mecha firing off
missiles in order to celebrate New Years. It's part of the
Vixen Controlled Library, if you want to look it up.
[ http://velar.ctrl-c.liu.se/vcl/Artists/Todd-Zircher/ ]

My current project is to take DoGA CGA created models to
the realms of interactive programming and displays. The
Parts Assembler can export static models to D3D X format.
And, WildTangent has developed a WebDriver that takes X
models and allow you to display them on web pages in 3D.
It's similar to exporting your models to VRML except that
the Web Driver has an API that makes wrting interactive
applications fairly easy.
[ http://www.wildtangent.com/ ]
--
TAZ

Everyone Gone?
Date: 1/10(Mon) 20:30 GMT Author: Lawrence Smith [dialup49.connectone.net] Delete
Was everyone y2k? I just discovered this program. I
find it quit interesting. I see the last post was 12/21
didn't anyone do anything for the holidays?

RE: 'work in progress'
Date: 12/21(Tue) 23:10 GMT Author: Xzarno [dialup-157.tenforward.com] Delete
Those pics are too cool !!

re: That sounds great TAZ...
Date: 12/20(Mon) 16:17 GMT Author: zircher [network-200leg.indepth.com] Delete
The project is coming along nicely. If you're interested
in some 'work in progress' screen shots, check out
http://www.geocities.com/TimesSquare/6599

The one thorn in the side for developers is that the program
that does compression/conversion for the WildTangent SDK
has problems with some D3D exports. I'm working to get those
resolved so that users will not have to spend money on an
additional convertor. (Materialize 3D will 'triangulate' an
X file for WildConvert use.)
--
TAZ

That sounds great Taz...
Date: 12/17(Fri) 16:45 GMT Author: Xzarno [dialup-082.tenforward.com] Delete
That sounds very cool Taz, I would love to put some of my
ship's into a game !!
Can't wait...

-Xzarno - http://members.xoom.com/_XMCM/xzarno/doga.htm

Just to keep the forum moving...
Date: 12/16(Thu) 15:50 GMT Author: zircher [network-200leg.indepth.com] Delete
Things seem to be a bit on the quiet side. Hopefully that
means that everyone is working on cool stills and movies
to share later.

Personally, I've got a holiday greeting in the works and I
am coding a virtual miniatures graphics engine for RPG and
wargames. One of the features of the program is that you
can build custom models in DoGA and easily convert them to
WildTangent's compressed X format.

Very cool stuff if you ever wanted to make your own wargame
or role playing game, but can't afford to spend thousands
of dollars on 3DS MAX or you don't want to write your own
graphics engine.

It should be done in the second quarter of 2000.
--
TAZ

Sorry if I stepped on your toes...
Date: 12/7(Tue) 16:49 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
It was probably just a coincidence that your problem came up at the same time that several members of the forum were solicitated for registration numbers.
--
TAZ

Nice work guys
Date: 12/6(Mon) 19:50 GMT Author: Jeremy [] Delete
In another note though, Doga L2 is a great, easy to use program. Nice work on it, Doga team. I look forward to L3!

Hmph
Date: 12/6(Mon) 19:49 GMT Author: Jeremy [] Delete
Just a quick note. I am not "Freedomhope" and I don't know
why anybody would think I would be.... I actually did attempt
to complete a successful transaction of purchasing Doga L2
registration key. However, I now realize since I never
received confirmation message nor did I get billed, the
transaction never completed. This is ok because I have just
reapplied and now it has been successful. I understand your
hesitance at calling me a pirate, and indeed I was
disillusioned and felt I would get billed without recieving
a registration key, but I'll have you know that I am not; nor am I
related to a "Freedomhope" in any way!

-Jeremy

Update...?
Date: 11/27(Sat) 17:28 GMT Author: Xzarno [dialup-103.tenforward.com] Delete
My hope is that someday I will come here and find an update...

I have gotten 3 emails from peeps wanting the password >:[
including one from "freedom hope"....

-Xzarno - http://members.xoom.com/xzarno/doga.htm

Suspicious activity
Date: 11/24(Wed) 16:31 GMT Author: Todd Zircher [] Delete
Jeremy Stieglitz AKA Deathstar4 AKA FREEDOM HOPE is
probably a pirate. Please don't give out your
registration number to strangers, just refer them to
DoGA Support.
--
TAZ

Re: Export as VRML
Date: 11/18(Thu) 12:08 GMT Author: Ken schmidt [c3ip165.li-fish.net] Delete
Just started with L-1, really neat. Managed to export one object to VRML,
can't do it again. Every time I try I get the dreaded Bill Gate's Window.
Fatal error, Kernel Fault etc.

Help

re: Will I have to pay for Doga L3
Date: 11/14(Sun) 16:10 GMT Author: zircher [] Delete
Good question. I've posted that one to e-support and got
an answer. (Which on my machine at work.) There's probably
going to be a cost. Of couse, L3 is much larger than the
jump from L1 to L2. [Scroll back in the forum to find a
rather lengthy feature list.] Hopefully, L2 users can just
pay a small upgrade cost instead of 'purchasing' the whole
suite again.

I'm not sure if even the Doga Team knows what and how they
are going to handle upgrades.
--
TAZ

Will I have to pay for Doga L3
Date: 11/14(Sun) 10:28 GMT Author: Burky [du-022-0248.claranet.co.uk] Delete
I have payed out my money for Doga L2, and I was wondering If I will have to pay even more for L3?

Burky

TAZ!!!
Date: 11/13(Sat) 01:03 GMT Author: Ben [dialin49065.turbonet.com] Delete
TAZ You so coooooooool! You answer all the questions!
Give it up for TAZ!

BEN

re: It's me
Date: 11/11(Thu) 05:52 GMT Author: zircher [] Delete
> Where can I download more objects, or can the full
> version of L2 make your own objects. Can you put
> sounds in a movie?

To make new parts, you'll need to use PolyEdit.
Unfortunately, it's only available in Japanese. If you're
really really persistant, it is possible to translate the
menu items into English. I've done some limited translation
in order to prove that it can be done. But, it's a big job
and I have other priorities. [I'll probably finish it when
I must use a custom part for a model.]

Sound editting will be a part of L3. There are tools that
can add sound to L1 and L2 AVIs. Cost and quality of these
tools vary widely.
--
TAZ

It's me
Date: 11/10(Wed) 23:48 GMT Author: Ben [dialin49228.turbonet.com] Delete
Where can I download more objects, or can the full version
of L2 make your own objects. Can you put sounds in a movie?

Ben

re: Movie and Moving object in middle of movie
Date: 11/8(Mon) 19:46 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
That functionality is part of the L2 renderer. (The part
that needs registering.) There is a list box that allows
you to select multiple motion files. The renderer will
stitch the scenes together for you. This is also the reason
why the background selection function was moved from the
renderer to the motion editor.

To make an object appear and/or disappear in the middle of
a scene, you need to select an object and then go to the
object > velocity_control menu item. In the velocity
control window, you can find blue handles to change
acceleration. At the bottom of the window are yellow
handles that allow you to select entrance and exit frames
for that object.
--
TAZ

Movie
Date: 11/8(Mon) 03:29 GMT Author: Ben [dialin49167.turbonet.com] Delete
How do you string multiple clips together to make a movie
like in the demo movie?

Ben

Moving object in middle of movie
Date: 11/8(Mon) 03:27 GMT Author: Ben [dialin49167.turbonet.com] Delete
How do you make an object apear in the middle of a movie.
I want my ship to shoot lasers but I van't unless it shoots
them at the very begining.

Ben

re: Color
Date: 11/5(Fri) 19:45 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
I'm not part of the DoGA staff, but I'll do what I can to
help. First of all, what operating system, video hardware,
etc. are you using?
--
TAZ

Color
Date: 11/2(Tue) 03:07 GMT Author: Scott Wiegand [chcgb104-17.splitrock.net] Delete
Ok, I downloaded L2 and whenever I change the color on a
part ot doesnt show up. WHats with this?

re: movement
Date: 11/1(Mon) 16:11 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
> how do i make a single part of a object move, such as legs
> moving when something is walking?

First of all, are you working with a multi-jointed model?
Jointed models have the ability to be posed.

Let's assume that you've added one of the sample humans from
the L2 samples directory...

In frame one you have an object standing there. Key frame
animation is basically the ability to tell the render
engine, "This is the pose that I want you to have, say five
frames in the future."

In DoGA L2, the way to do this is to advance the frame
slider to (for example's sake) frame five, click the add
key frame button, and then click the pose edit button.
This will launch a special multi-joint editor session.
In this session you can move limb, rotate the body, etc.
When done, there is a fix pose menu option that you select.
This will take you back to the motion editor. Here you
will see you pose. Moving the slider back to frame 4, 3,
and 2, you will see that the editor has interpeted your
pose into a series of intermediate steps. That's the power
of key frame animation. No need to tweak every frame, just
tell the program what you want and when, it will do the work
for you.

For walking, it's just a matter of posing the alternate rise
and fall of the feet. [Well, adding tail whips and head
bobs would make it look more natural but that's just
refinement of the basic technique.] The motion editor also
has the ability to copy and paste poses. So, you can series
of left steps in a few seconds alternated with a series of
right steps. Very handy. Remember, 24-30 frames per second
of animation. Walk around a bit, see how long a step is an
how the body shifts it weight about. You have a natural
gait going in no time.

Clear as mud?
--
TAZ

movement
Date: 10/29(Fri) 23:31 GMT Author: Alex [dialin49044.turbonet.com] Delete
how do i make a single part of a object move, such as legs moving when something is walking?

re: Backgrounds for the mad tinkerer...
Date: 10/25(Mon) 22:59 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Oops, I forgot how anal Xoom is about images that are pulled
off their site. Just cut-n-paste the URL and jump to it
directly. (Right click > Open in new window may work, too.)
--
TAZ

Backgrounds for the mad tinkerer...
Date: 10/25(Mon) 22:54 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Warning: Don't you dare make changes to DoGA's common files
without first making a backup copy of the 'bg' directory.
------------------------------------------------------------
Technique I

Tired of that dithered blue background? Do you hate that
blue fringe that it leaves on objects when you try to use
them in transparent GIFs?

You can edit DOGACGA\common\bg\__mecb.bmp By changing it to
a pure black color, you'll be able to render images like those
that you see in the DoGA gallery. Also, by using a solid
color, flood fill the black part with lime green or
something, and do a transparent copy to your background
images. The results look like...

http://members.xoom.com/zircher/sand_cruiser.jpg

Changing the __mecb.bmp to black is essential if you want
to produce higher quality transparent images for your web
page animations or to use them in sprites in an arcade game.

Technique II

Want to get really radical? It's fairly easy to change the
background textures that are used to paint the background
sphere that is used by the renderer.

Check out my mini-tutorial on background INI files and
what image formats that you need to pay attention to.

http://members.xoom.com/zircher/doga_bg_hack.zip

Have fun poking around and the internals and remember to
backup your files first. Oh, the file also contains info
on how to fix the Desert render fail bug.
--
TAZ

re: PolyEdit and stuff
Date: 10/19(Tue) 15:32 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
It's possible for _us_ to make an English version. I
grabbed it from a Japanese site and found that all the menu
items and such are in 'plain text' files. Of course, it
takes a long time to translate JIS characters into English
even if you have the appropriate dictionaries. Someday, I
may finish a 'hack' of it. But, it probably won't be ready
until later this year. (It also depends on how much time I
get to spend on it. I'm also working on the Fire On The
Suns battle engine. And, I'm doing research for a turn
based 3D graphics engine project.)

As to my stuff on the web, hop on over to
http://members.xoom.com/zircher and check out the Dog
Soldiers and some assorted AVIs.
--
TAZ

Polyedit
Date: 10/19(Tue) 12:40 GMT Author: Matt [32.pool3.tokyo.att.ne.jp] Delete
I asked them that too. Foggy. Very foggy.

PolyEdit ??
Date: 10/18(Mon) 17:09 GMT Author: Xzarno [dialup-025.tenforward.com] Delete
I don't suppose you would consider making an english version??

Love Doga and can't wait for L3
Thanks
-Xzarno

waiting.......waiting.........WELL?
Date: 10/17(Sun) 16:40 GMT Author: DARCY BECK [24.67.47.124.sk.wave.home.com] Delete
Hey guys(and ladies too) where are the changes....? I realize
you have a lot to do and I'm sure it all takes time.....I just
can't wait to see what others have been up to. Most of all I
wanna hear more details about L3....so hurry up! Hey Todd Z,
do you have any of your work on the net available for download?
Just thought you might as I notice you have several postings
on this board.

DoGA L3?
Date: 10/15(Fri) 12:33 GMT Author: Matt [32.pool7.tokyo.att.ne.jp] Delete
Oh well I heard from the e-support that there was news on L3.
Guess not.

For L3... how about........
Date: 10/15(Fri) 02:47 GMT Author: Fud25 [ss02.ny.us.ibm.com] Delete
Multiple light points. More than just one source of light. Another thing that would be great is a setting to determine the environment's lighting. Such as, whether it's dark out, or bright.

re: L1 Crashes when rendering
Date: 10/11(Mon) 12:53 GMT Author: Todd Zircher [] Delete
> ...one of my mtions won't render. I don't know why, I've
> tried changing the name, and even the actual motion but
> it still won't go. it just crashes.

I don't know what's wrong. But, I've successfully gotten
around motions that won't render by changing video codecs.
Also, I've had some success on problem rendering by just
writing out the frames and using a tool like Axogon Composer
to assemble the movie. [The beta is currently free at
http://www.axogon.com/ ] The composer has many features
that would make it a worthwhile download for any AVI author.

L1 Crashes when rendering
Date: 10/3(Sun) 13:56 GMT Author: Simon Paquette [port155.magma.ca] Delete
I'm a big user of L1 and I've made tons of movies with it,
but one of my mtions won't render. I don't know why, I've
tried changing the name, and even the actual motion but it
still won't go. it just crashes.
If someone knows what's wrong please let me know.

re: Please send your models, pictures and movies
Date: 9/27(Mon) 21:50 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Three days to go, folks. I'm working on a team known as
the Dog Soldiers, four mecha and their support ship. This
winter I plan to model the anthropomorphic pilots as well
as the cybernetic enemy that they must face.

re: L2 is bug-ridden
Date: 9/27(Mon) 21:35 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
> I get bugs happening in usually when I render. Sometimes
> Doga doesn't like a paticular object. Sometimes it
> crashes when I am a certain percent thropugh a certain
> motion. It can get get really annoying

Indeed. I've had that happen a few times. But, I found
out that if I try a different video Codec, I can usually
can get around that problem. It's not an elegant fix, but
it worked for me.

L2 is bug-ridden
Date: 9/25(Sat) 12:17 GMT Author: Burky [] Delete
>>Why is Doga-L3 aking so long? I really like Doga-L2, but it is so bug-ridden it is
>>sometimes unusable. Will there be a patch for Doga-L"?

>We will announce the spec of L3 soon, we have them in Japanese and are just preparing.
>The fact that 'L2 is bug-ridden' is awfull to us, please let us know the version and your
>system environment.

My version number of L2 is 'E1999 1.15' I have Windowa '98 and a 300Mhz IBM processor. I get bugs happening in usually when I render. Sometimes Doga doesn't like a paticular object. Sometimes It crashes when I am a certain percent thropugh a certain motion. It can get get really annoying




Please send your models, pictures and movies
Date: 9/18(Sat) 19:26 GMT Author: DoGA User Support [bono2.sric.co.jp] Delete
Hello dear DoGA users,

Please send your models, pictures and movies to our gallery.
We will update our site soon, so we set the first deadline at the end of
September.

Please send them to e-support@doga.co.jp .
We will not set any strict guidline to submit.
But if you want further infomation, please see 'GALLERY'-'How to send' page.

Thank you.

re: Users Art Work
Date: 9/13(Mon) 22:45 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
On a similar note, I noticed the pages for the 10th and
11th Annual CGA contest. Is there an English page where
I can get more information about this event? [Rules,
submission guidelines, deadlines, etc.]

The International Ray Tracing Competition has been going
strong for about five years now. The IRTC is a topic
driven contest with stills competition being held every
two months and a movie competition being held at four
month intervals. See http://www.irtc.org/ for more.


re: Users Art Work
Date: 9/13(Mon) 21:54 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
> We are just preparing to renew this site. In fact it
> took a long time though... Some people sent us pictures
> and we are going to upload them. Please send us your
> objects and pictures.

Good deal. Is there a submission date/deadline? What
would be the best mail address to use for submissions?
The How to Send page has everything, but an e-mail
address.

RE:Users Art Work.
Date: 9/13(Mon) 10:56 GMT Author: DoGA User Support [bono2.sric.co.jp] Delete
Hello Kevin,

Please don't worry.
We are just preparing to renew this site.
In fact it took a long time though...
Some people sent us pictures and we are going to upload them.
Please send us your objects and pictures.

In these days, we got a hundred of access.
Wow !!

Users Art Work.
Date: 9/11(Sat) 07:10 GMT Author: Kevin Boudreau [ss09.ny.us.ibm.com] Delete
I've noticed that the Users Art gallery hasn't been updated in a while. Is it because no one is uploading their work or is it just the site not being updated? I'm anxious to see what people can come up with. I've made some great cartoon like multijoint characters and space objects. I'll be looking to upload those soon.

A matter of style...
Date: 9/10(Fri) 18:56 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
As a matter of casual observation, I have noticed a rather
large variation in the numbers of polygons per model
between most Japanese mecha and their western counter
parts. [The former weighing in around 6,000 to 8,000 polys
while the later running at 2,000 to 3,000 polygons.] Given
that both sides have a love for the same topics, I find
that rather unusual. There seems to be a rather well
defined line between modelling for esthetics versus those
who model for functionality.

re: More parts.
Date: 9/2(Thu) 13:24 GMT Author: Todd Zircher [] Delete
Something to look forward to in L-3.

On a slightly different note, I visited the Japanese
support pages and played around with a few downloads.
One of those was polyedit. Unfortunately, I believe
western computers do not have the required DLLs and
other components that are standard on our Japanese
counterparts. [I couldn't even get the executable
to run.]

As mentioned previously, I don't think we'll see an
English port of Polyedit soon. But, it would be nice
to get the file specs so that a 3D conversion utility
could be made.

More parts.
Date: 9/2(Thu) 07:05 GMT Author: Kevin Boudreau [ss01.ny.us.ibm.com] Delete
It speaks for itself.

re: Error in background configuration file
Date: 8/31(Tue) 17:53 GMT Author: Nathaniel [] Delete
>It looks like a typographical error has popped up in bg.ini

>Back15="Desert",suna, suna001,suna001,suna005,suna006,suna009c,suna010

>should read

>Back15="Desert",suna, suna001,suna001,suna005,suna006,suna009,suna010

>Has anyone else encountered this or did I just fall asleep on the keyboard? :-)

No,Todd, you dind't fall asleep at the keyboard. My versions of DoGA, L1 and L2,
have the same error! I couldn't find out what was wrong until you mentioned it.
Now I have fixed it and have you to thank! So, thanks!

Suggestion
Date: 8/28(Sat) 08:27 GMT Author: Kevin Boudreau [ss02.ny.us.ibm.com] Delete
Great product.
I've been tinkering with the Doga software pcak so far and it's
a hit. I would suggest however, the ability to import our own
backgrounds. Using the Backgrounds available to us is too limited.
It would also be great to be able to import other 3D objects or
have a parts designer. That way, we can import parts too. Have
new parts lists releaseed would also be a bonus.

I plan on uploading some of my work soon.

Important registered user question
Date: 8/25(Wed) 17:54 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
When L-3 is released, will I have to re-purchase it or will
I be able to use my L-2 registration information?

re: Thank you Todd and Hi everyone !
Date: 8/25(Wed) 17:51 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
> Hi ! Here is the specification of L3 at this point.

Excellent.

> What's NEW on L3:
>
> -Advanced function from L2
> Original color,pattern,texture by user

Great. This will make faces easier to create and customize. In addition, such items as custom insignia
will be a snap.

> Multiple mapping, Motion mapping
> Multiple light source, Moving light source
> Point light, Spot light

Got to love more dynamic lighting options. This will come in very handy for blaster bolts and missiles as they go flying past. The point and spot lights should allow for more dramatic lighting. [My current project has some horror elements in it. These features will be welcome.]

> More flexible motion path
> Connections that move parallel
> Action that has timiline information not just pose
> Standard human model and action samples
> More parts and backgrounds

All good news.

> -New Renderer
> Bump mapping
> Shading

Interesting. I may have to put my ray tracing software on the shelf. ^_^

> -Movie Editing Tools
> Detailed editing
> BGMs and Sound effects
> Visual effects

BGMs, I'm going to guess that means background music. Grand. Visual Effects? As in lens flares, watery distortion, warps and ripples?

> We will put them to independent page.
> If you find any strange expression, please let us know.

Will do. (Once the URL is posted.)

Thank you Todd and Hi everyone !
Date: 8/25(Wed) 04:18 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
Hi ! Here is the specification of L3 at this point.

What's NEW on L3:

-Advanced function from L2
Original color,pattern,texture by user
Multiple mapping, Motion mapping
Multiple light source, Moving light source
Point light, Spot light
More flexible motion path
Connections that move parallel
Action that has timiline information not just pose
Standard human model and action samples
More parts and backgrounds

-New Renderer
Bump mapping
Shading

-Movie Editing Tools
Detailed editing
BGMs and Sound effects
Visual effects

We will put them to independent page.
If you find any strange expression, please let us know.

L-3 in beta (well kind of)
Date: 8/25(Wed) 03:35 GMT Author: Todd Zircher [] Delete
Because I'm that kind of guy, I went and downloaded some
Kanji fonts and started surfing about the DoGA pages
that are written in Japanese. Yow, loads of neat stuff.
One interesting note was that L-3 appears to be in or
soon going into beta for Japanese users.

RE:Doga-L3 & Commercial uses
Date: 8/24(Tue) 19:48 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
> We will announce the spec of L3 soon, we have them in
> Japanese and are just preparing.

Just for fun... If you want to run the L-3 spec through
a Japanese-to-English translator utility, I'll be glad to
proof the document for the English speaking users.
[While I do not know any Japanese, I figure that I know
enough English to cover any short comings that the utility
may have.]

RE:Doga-L3 & Commercial uses
Date: 8/23(Mon) 15:26 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
Hi,

>Why is Doga-L3 aking so long? I really like Doga-L2, but it is so bug-ridden it is
>sometimes unusable. Will there be a patch for Doga-L"?

We will announce the spec of L3 soon, we have them in Japanese and are just preparing.
The fact that 'L2 is bug-ridden' is awfull to us, please let us know the version and your
system environment.

>English e-mail according to the note, goes to an address that
> can't be read on my browser. Can I use DOGA-L2? Are there
>other programs that can be used commercially from DOGA.

Sorry for inconvenience. We will not restrict your commercial usage.
Please let us know by sending your mail to the address above
before you use them.
We will appreciate you creativity and not bother you much most of the time.

Please keep your support.

Commercial uses
Date: 8/22(Sun) 10:27 GMT Author: Max Dalrymple [ppp11.sr66.com] Delete
I'm looking for an inexpensive 3-D character design tool
for an adult
comic strip cartoon I'll be putting on the Internet. Doga1
prohibits commercial uses and encourages contact with DOGA.
English e-mail according to the note, goes to an address that
can't be read on my browser. Can I use DOGA-L2? Are there
other programs that can be used commercially from DOGA.

Doga-L3
Date: 8/21(Sat) 12:01 GMT Author: Burky [] Delete
Why is Doga-L3 aking so long? I really like Doga-L2, but it is so bug-ridden it is sometimes unusable. Will there be a patch for Doga-L"?

Error in background configuration file
Date: 8/19(Thu) 19:41 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
It looks like a typographical error has popped up in bg.ini

Back15="Desert",suna, suna001,suna001,suna005,suna006,suna009c,suna010

should read

Back15="Desert",suna, suna001,suna001,suna005,suna006,suna009,suna010

Has anyone else encountered this or did I just fall asleep on the keyboard? :-)

re: Sorry
Date: 8/19(Thu) 11:51 GMT Author: Todd Zircher [] Delete
Please, no need to apologize. Your English is much
better than my Japanese. The only other languages
that I 'speak' are computer languages.

Sorry
Date: 8/19(Thu) 03:43 GMT Author: Kurio [pppk117.yin.or.jp] Delete
Thank you. Mr Todd Zircher.
I thank for your comment very much.
My comment is insufficient study.
More I need to learn English.
My mistake is apologized.

Thank you.

re: Hello!!
Date: 8/19(Thu) 01:31 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Thank you for the invitation to visit Kurio House. I
enjoyed the story and look forward to Chapter 2.

While the English translation was 'interesting', I had no
problems following the story and enjoying the graphics. I
found it educational that while the words were mechanically
translated to English, the general thought structure and
grammar remained very Japanese.

In case it might help your English pages, here is a
reparsing of your previous message...

| Hello, all DoGA users, my name is Kurio. I am a DoGA
| user from Japan. This time, I have made an English HP.*
| I have produced an original CG story, "Armored Machine
| Soldier" with DoGA L-2 that is now being being exhibited.
| It was difficult, as I am poor at English. I would like
| for everyone to see it by all means, please.

[Those last two sentences were rough to convey. Most
writers would not use that passive of a voice. "Please"
is a very common suffix to a sentence when you want to
stress "do this for me as a favor" or in this case, "I
request it very much."]

* Most Americans would assume that HP means "home phone" or
"Hewlett Packard" rather than "home page".

Hello! !
Date: 8/19(Thu) 00:45 GMT Author: Kurio [pppk121.yin.or.jp] Delete
Everybody, of DoGA user hello. My name is Kurio. I am DoGA user of Japan.
This time, HP of English was made.
An original CG story "armored machine soldier" who I produced with
DoGA L-2 is being exhibited.
I am making hard, although English is poor at.
I think that I would like you to see it to everybody by all means.
I request it very much.

http://www.yin.or.jp/user/kssy/



re: Creating new parts...
Date: 8/18(Wed) 12:53 GMT Author: Todd Zircher [] Delete
Susumu Taniuchi was kind enough to send me some e-mail
that explains the parts issue. Basically, SUF files
are created by their editor called Polyedit.

Unfortunately, Polyedit is no where near as friendly as
DoGA is and will probably not be released in it's current
form. From what I gathered, a part editor will not be
part of L-3.

Hopefully, I can sweet talk them into releasing the SUF
file specifications so that a 3D conversion tool can be
made. [There is a whole world of free models out there
waiting to be imported to DoGa.]

One very legitimate concern that Susumu expressed was
allowing users too much access to the internals of
DoGA. With hundreds of people tinkering with system
files, it would become a tech support nightmare.

In my opinion, that's going to happen no matter what
and the best course of action would be to come up
with a policy to address it. If clear cut instructions
on how to create a new parts page were available, it
would reduce some problems. I'll have to do some
detective work to see if it will work properly, but
I think the addition of 'custom' directories can be
used to separate DoGA system files and those created
by users. If they decide to do that route, the team
may be able to limit their support hassles by posting
some documentation on the catalog INI files.

re: importing images
Date: 8/17(Tue) 17:11 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
The backgrounds in the /common/bg directory can be
modified (make backups first.) If you're adventurous,
you can edit the INI file and probably add your own.

A background 'set' consists of about seven files.
(Uniform backgrounds like mesh can get away with less.)
The first file is a 'snap shot' for the catalog entry.
Files numbered 1,5,6,7,8, and 9, represent sky, north,
east, south, west, and the ground. I'm not sure what
ID numbers 2-4 are reserved for.

I've got a little AVI that demonstrates this nicely.
[About a meg zipped if you want it via e-mail.]

importing images
Date: 8/16(Mon) 23:29 GMT Author: dennis [98cdc1bd.ipt.aol.com] Delete
what is the highest version of doga? and can you import your only parts and backgrounds?

Creating new parts...
Date: 8/16(Mon) 12:18 GMT Author: Todd Zircher [] Delete
I've got a need to create some very organic looking parts.
[Skulls, hair that doesn't like like it was put on with
an arc welder, etc] Is there a graphics editor or plugin
that will allow me to write in a format native to Doga?

I've seen the SUF files, but I don't know which tools(s)
I need to create my own parts. Perhaps there is an import
utility that will allow me to read DXF or VRML files and
save them as SUF files?

On a side note, Doga's license gives you copyright to
the parts in the catalog. (You have copyrighted a cube?)
But, you do not have a way of allowing the users to add
custom parts. This catch-22 [slang for a no win situation]
gives you a complete copyright 'monopoly' on anything
made with Doga.

tweakin files
Date: 8/12(Thu) 01:51 GMT Author: darcy beck [sktnsk01d051401194.sk.sympatico.ca] Delete
Hey Todd,
good work on checkin out doga programing.
I have yet to do any tweaking but I'll be sure to let you
know if I get any results worthy of mentioning.
I thought one could import files into the japanese version of doga
if this is so perhaps someone could figure out a way to transfer
this ability into the english version.
just an idea.

re: Parts Libraries
Date: 8/11(Wed) 21:50 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Well, you can always make them from the basic shapes.

But, in case you're curious, I poked around the common
directory and turned up a number of interesting details.

1. The parts.ini file should easily allow you to add
new pages to the catalog.

2. Each catalog page is an image with 16 items appearing
in a 4x4 array, expect having to do the same as well as
providing a unique ID number.

3. The parts themselves are SUF files. While plain text,
they're not a graphics format that I'm familiar with.
The object keywords, uvpoly and uvshade, show up on no
web page that I could find. [I tried about about 8 or
9 different search engines.] Most likely it's a format
only used by Doga. Of course, if you've got a wild
hair and remember to make backup files, you can tweak
with the file contents and see the results.

Parts Libraries
Date: 8/10(Tue) 20:01 GMT Author: Tman [frisco.ch2m.com] Delete
Are there parts libraries for DOGA-L?

I need more parts....

...must...have...more...parts.......

---
Tim

re: More texture errors
Date: 8/10(Tue) 19:00 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
BTW, that doesn't mean you can't use the Parts Assembler
on an NT box. Just turn off Direct X from the menu and
use the render option to see 'snap shots' of your work in
progress.

re: More texture errors
Date: 8/6(Fri) 23:25 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Well, NT 4.0 (service pack 4) only goes up to Direct X
version 3. That's probably why it can render solids,
but not textured objects. No solution to that problem
unless I want to change the operating system.

The ability to choose an alternate rendering method
such as OpenGL or software only rendering would fix the
problem.

re: More texture errors
Date: 8/6(Fri) 23:12 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Like any good programmer, I did a little detective work
and trouble shooting. Upgrading the Matrox video drivers
did nothing to help the problem. However... turning off
the Direct X render did. Strange, I can select any color
under the sun, but as soon as it trys to render a textured
object... boom.

More texture errors
Date: 8/6(Fri) 20:32 GMT Author: Todd Zircher [network-200leg.indepth.com] Delete
Ron's problem sounds familiar. In the Doga L-2 Parts
Assembler, I get fatal memory access errors when I
try to select a texture. This only happens on my NT
machine. I've tried Doga L-2 on two other Win 95
machines and this has not been a problem.

The NT box is a Compaq DeskPro with 96 megs of RAM,
running Windows NT 4.0 (service pack 5), with a Matrox
Millennium II AGP, and plenty of disk space.

Any help would be appreciated as I'd love to be able to
use this machine for Doga. BTW, this appears to be the
only problem that Doga has on this machine.

RE:Errors
Date: 8/4(Wed) 04:44 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
Hi Ron,

Could you tell us the version of L2 and your system environment.

Thank you.

Errors
Date: 8/3(Tue) 19:41 GMT Author: Ron [] Delete
Hi, I seem to get errors when exporting to vrml format. Also, error dialog pops up when changing certain textures in Doga L2. Is there a fix for this? Can't wait for version 3!!

RE:japanese page
Date: 7/15(Thu) 00:21 GMT Author: DoGA usersupport [totoro.sric.co.jp] Delete
Dear darcy

Thank you very much for your comment.
We know that many Japanese users have objects, pictures and movies.
We hope to translate them but we have few time and money.

Please visit the following URL. This is one of our popular user site.

http://www2s.biglobe.ne.jp/~Positron/index.cgi

Though you see many strange characters caused by Japanese font,
you can find some English expression to find objects and pictures.

Please talk to your friends about DoGA and support us.

And we are looking forward to see your object, pictures and movies.
Don't hesitate to send us.

Bye.

japanese page
Date: 7/14(Wed) 22:58 GMT Author: darcy [irdfire.irdinc.com] Delete
I'e noticed that the Japanese doga page has a lot of interaction
with numerous users. With all these users I'm thinking that
there must be a lot of doga animation/objects available on some
of the doga user sites.
I'm wondering if you would be able to post links to some of these
sites for us(english speaking)or better yet, make some (more)
of these animations/objects available here.
Its hard trying to find your way around Japaese sites wwhen you
can only speak english!!
I guess I'm just anxious to see what other are doing with doga(II).

Thanks,

AGRADECERIA AYUDA
Date: 7/9(Fri) 17:57 GMT Author: ELIZABETH VELAZQUEZ [na-196-242.na.avantel.net.mx] Delete
NECESITO INFORMACION DE NOMBRES DE SOFTWARE DESARROLLADOR DE REALIDAD VIRTUAL, AGRADECERIA INFORMACION PROPORCIONADA, RESIDO EN TULANCINGO, HIDALGO, MEXICO.

mechMap not found
Date: 7/2(Fri) 01:29 GMT Author: Barry [ppp-206-170-33-180.okld03.pacbell.net] Delete
When I start L2 and choose Design an Object, New Object, I get
D3Dview - Load failed - MechaMap could not be found.

What is this and what can I do to fix it?

Re:release date
Date: 6/22(Tue) 16:40 GMT Author: DoGA user support [totoro.sric.co.jp] Delete
Hi,

>What is your projected release date for doga3? Do you think
>that you would be able to provide us with some potential
>features of doga3?

We are discussing at this point, so please wait for a while.

>one bug that I have found in doga2 is...

Please try L2 of latest version E1999.05.01.
You can find it at http://www.simtel.net/simtel.net/win95.html .
Please search by keyword 'doga' at this site.

Thank you.

release date
Date: 6/18(Fri) 18:43 GMT Author: darcy beck [irdfire.irdinc.com] Delete
What is your projected release date for doga3? Do you think
that you would be able to provide us with some potential
features of doga3?

one bug thatI have found in doga2 is, quite often when I go
to change the camera motion path or target path, the place
which I change the start or stop point to often moves to a
random spot other than desired. I find this very frustrating
to the point where I change to a different app.
Do you think you can help me with this problem?
oh ya, I have a PII300 w64megs of ram 4meg video.

re: the light.......go to the light.......
Date: 6/3(Thu) 06:41 GMT Author: DoGA user support [totoro.sric.co.jp] Delete
Thank you for very much for your comment.

Now we are discussing over the development plan of L3 and later version.
We have got many suggestions and requests from many people at this BBS.
- additional parts and fonts
- textures
- additional backgrounds
- modeling tools
etc.

We will soon announce the development plan considering suggestions and requests.

Please wait and continue your support.
If you have more suggestions and requests, please post them here.

Also we welcome your models, pictures and animations and website using DOGA.
Please send them or let us know the URL !!

the light.......go to the light........
Date: 5/31(Mon) 02:02 GMT Author: darcy [breda24.sk.sympatico.ca] Delete
I would like to see (in version III) the ability to to
create and control multiple light sources. Do you have
any plans to incorperate such controls?
oh ya, any plans to add in a landscape creator/editor??
I'm sure evryone would agree that such controls would
be nice!!!!!
If anyone has any cool objects that they have created
please feel free to email your web address to me. I'd
love to check it out!

New parts in L3
Date: 5/15(Sat) 16:04 GMT Author: Robin [host5-99-49-229.btinternet.com] Delete
I would really like more parts, or at least a function to make our own parts, such as carving pieces out of simple shapes, etc

Objects
Date: 4/15(Thu) 08:36 GMT Author: Matthew Anacleto [mrwarmth.vip.best.com] Delete
Yeah I would like more parts. I would also like to move (nudge) selected parts with the arrow keys.

Thanks

RE:fonts
Date: 4/14(Wed) 21:28 GMT Author: Doga user support [hrkt4ds09.osk.mesh.ad.jp] Delete
Sorry to be late to respond.
At this point, we have no clear plan to release additional objects and fonts.
But if there are many request from users, we will do it.

Thank you for your interest.

Hi! Every one! Do you want more objects and fonts?

fonts
Date: 4/5(Mon) 08:07 GMT Author: darcy beck [sktnsk01d051801189.sk.sympatico.ca] Delete
Do you have any plans to release any more object file?
It would be nice to see some new fonts and some new shapes
would be nice too!

RE:import!!!
Date: 3/25(Thu) 12:49 GMT Author: DOGA user support [totoro.sric.co.jp] Delete
Hi!

Thank you for using DOGA-L2.
We are afraid that DXF files are not imported with DOGA-L2.
And we do not intend to add the function to DOGA-L2 as yet.

If many users want to import DXF files, we will consider
to add the funcion to DOGA-L3.

Though there is not the funcion you want in DOGA-L2,
I hope you to use and enjoy our product,DOGA-L2!

Thank you.


RE:Help
Date: 3/25(Thu) 12:38 GMT Author: DOGA user support [totoro.sric.co.jp] Delete
We are so sorry not to reply your question for long time.
In DOGA-L1+L2, only html help files are included.
We tested the help files but there was no problem on our
Computer.
Please give us more detailed information of your problem.

Thank you.

import!!!
Date: 3/23(Tue) 18:41 GMT Author: darcy beck [irdfire.irdinc.com] Delete
Are you planning to update english L2 to be able to import
DXF files any time soon? This is the main thing stopping
me frome buying L2. Besides that I think its great though!

Help
Date: 3/12(Fri) 18:05 GMT Author: Matthew Anacleto [mrwarmth.vip.best.com] Delete
Is there any help files besides the html files? I thought the context sensitive help didn't work? If it does how do i get it to work?

PS
Still loving your product

RE:L1 and GAMES
Date: 3/8(Mon) 01:55 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
Hi,

You can use graphics made with L1 ANYTIME for FREE,
if you don't make money with your activities.

Please let us know about your game made with L1
when it is on the net.

Thank you.

L1 and Games
Date: 3/6(Sat) 05:57 GMT Author: Andrew Vrba [207.150.27.38] Delete
Hiya I make freeware games. and would like to know
If I can use Graphcis made with L1 in my freeware games?

L1 and Games
Date: 3/6(Sat) 05:44 GMT Author: Andrew Vrba [207.150.27.38] Delete
Hiya I make freeware games. and would like to know
If I can use Graphcis made with L1 in my freeware games?

L1 and Games
Date: 3/6(Sat) 05:42 GMT Author: Andrew Vrba [207.150.27.38] Delete
Hiya I make freeware games. and would like to know
If I can use Graphcis made with L1 in my freeware games?

RE:update
Date: 2/27(Sat) 03:22 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
We fixed some bugs.
We changed the font size of pannels and correct mistypes.
Please try ! It is worth doing for everyone.

update
Date: 2/25(Thu) 21:31 GMT Author: Matthew Anacleto [209-239-202-39.oak.jps.net] Delete
What does the update,update?

RE:Polyedit, Extra support
Date: 2/23(Tue) 00:13 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
Hi,

Polyedit is a proto-type modeler. So we are planning to release the official modeler in L3.
ISBN4-7973-0619-X is a tutorial book in Japanese.
We are looking for someone to release it in US with translation.
But it depends on 'someone', so we will upload some of the tutorials within the book.

Thank you.

Extra DOGA support materials
Date: 2/22(Mon) 20:16 GMT Author: Matthew Anacleto [209-239-201-50.oak.jps.net] Delete
I was looking around on one of the DOGA japanese users website and I cam across a DOGA Magazine/CD-ROM. Is there such an item? Here is the isbn number ISBN4-7973-0619-X. Can you let me know if I can get this in the Untied States?

Thanks
Matt

Polyedit
Date: 2/21(Sun) 16:46 GMT Author: Matthew Anacleto [209-239-194-16.oak.jps.net] Delete
Is Polyedit ever going to be released for USA use?

Thanks
Matt Anacleto

the Part(s) assembler
Date: 2/21(Sun) 16:44 GMT Author: Matthew Anacleto [209-239-194-16.oak.jps.net] Delete
Hi again,

Forget about my last post, I figured it out. One problem though, the new bmp file i created for the catalog vanishes after i load a part: How can I fix this?

thanks again
Matt Anacleto

Adding to the Add Parts(s) catalog
Date: 2/21(Sun) 16:28 GMT Author: Matthew Anacleto [209-239-204-234.oak.jps.net] Delete
I downloaded some parts from Hiro's website and I want them to be in the Parts Assembler dialog box, how do I do that? I edited the parts.ini to add the menu item but I got an error (cannot find bmp file) what else do I have to do?

Thanks
Matthew Anacleto

RE: bugs, Tutorials
Date: 2/21(Sun) 08:19 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
HI Matthew,

>sometimes the app vanishes from the menu bar and alt-tab can't bring it up. also
>somethings it starts to render without me doing it. are these knonw bugs and what
>ca i do tofix them.
We found some bug like you mentioned and are trying to fix them.
We can fix them soon.
In case of trouble, use alt-ctrl-del and terminate L2.

>Also can I use a 3rdparty renderer like POVRay to render the movies?
Unfortunately, you can't use them at this time.

>And when is L3 due out? Will I have to buy it too even though I bough L2?
Probably we release L3 in the later half of this year.
With L3, various function will be added so additional registration fee will be needed.

>I was wondering if you could post a tutorial on walking and other movement cycles.
We have got many requests and are just preparing, please wait.

> I was at the Lost Universe part of your website, was that all done in L3?
> Also, how did you set the render to get that anime cel look?
"Lost Universe" is made with Lightwave and it's shader.

We welcome further questions to support you and are looking foward to see
your object, pictures and movies. Bye.

Tutorials
Date: 2/20(Sat) 20:09 GMT Author: Matthew Anacleto [209-239-205-101.oak.jps.net] Delete
I was wondering if you could post a tutorial on walking and other movement cycles. I was at the Lost Universe part of your website, was that all done in L3? Also, how did you set the render to get that anime cel look?

Thanks again for the great program!

bugs
Date: 2/19(Fri) 15:13 GMT Author: Matthew Anacleto [209-239-198-26.oak.jps.net] Delete
sometimes the app vanishes from the menu bar and alt-tab can't bring it up. also somethings it starts to render without me doing it. are these knonw bugs and what ca i do tofix them. Also can I use a 3rdparty renderer like POVRay to render the movies? And when is L3 due out? Will I have to buy it too even though I bough L2?

Thanks
Matthew Anacleto

PS. this is one kick ass program!!! I'll be posting some samples of what I done as soon as I'm happy will the way they look.

Dear Matthew Anacleto
Date: 2/15(Mon) 05:56 GMT Author: DoGA User Support [totoro.sric.co.jp] Delete
Hi

>Are there any premade hands and other parts?
>and is there any way to group parts to form new parts?
>Are there any free robot models (like gundam) that I can download?

We have some in our GALLERY and
also in '...DOGACGA-data-mecha-l2_samp-robot' folder of L1+L2.
you can download the data by objects, so you can combine with other parts and objects.
We explain how to combine parts in HELP of Parts Assembler.

>Are there any plans to be able to import models into games like Quake2?
>And by the way is quake2 popular in japan?

Quake2 is well known in our country, but network game is still not popular yet.
Unfortunately, we have no plan to make models of Q2.
You can make it with parts assembler. Please try!

We welcome further questions to support you. Bye.

Models
Date: 2/14(Sun) 13:07 GMT Author: Matthew Anacleto [209-239-204-152.oak.jps.net] Delete
Are there any free robot models (like gundam) that I can download?

Other prefab part sets
Date: 2/14(Sun) 13:00 GMT Author: Matthew Anacleto [209-239-204-152.oak.jps.net] Delete
Are there any premade hands and other parts? and is there any way to group parts to form new parts? Are there any plans to be able to import models into games like Quake2? And by the way is quake2 popular in japan?

To:John Alex Guy
Date: 2/12(Fri) 07:07 GMT Author: Cherubim [p05-dn01sizunai.hokkaido.ocn.ne.jp] Delete
Sorry, it is impossible to import any parts to DOGA-L1 now.

We provide an original modeler and it is possible
to import a new parts from DXF files to DOGA-L1 parts
with this tool. But this tool is not internationalized
and works only on Japanese Windows.

Ease of Use
Date: 2/11(Thu) 12:41 GMT Author: John Alex Guy [cms-2414-06.cms.shu.ac.uk] Delete
Hi
does anyone know how to import models into doga

Thanx Robin!
Date: 2/7(Sun) 11:41 GMT Author: Cherubim [p28-dn01sizunai.hokkaido.ocn.ne.jp] Delete
Hello(@@)
Thanx for writing to our forum.

Hey? your school has DoGA L-1 in the computers?
HeHe I'm in highschool rightnow,
our computers have DoGA L-2 in it rightnow.

Hope you have a good time with it!
Say, if you don't care,
I'd like to see what you made??
If you could send some of your collections,
please send me a mail!!
Thanx!
(By the way, I can speak English, So talk to me! HeHe...)

DoGA is great!
Date: 2/7(Sun) 11:27 GMT Author: Robin [212.56.108.9] Delete
I am 13 and I am hooked on DoGA. Our school has just recently installed DoGA-L1 on every computer in our computer room, and everyone is in there at lunchbreak. I hope you can bring out the rest of the series quick enough, because everyone is after DoGA-L2

Please give us comments !
Date: 2/5(Fri) 02:45 GMT Author: DoGA User Support [bono2.sric.co.jp] Delete
Are you enjoying L1, L2 and free objects ?
How do you feel about our products and web pages ?
Is our HELP is sufficient ?
Do you want more tips ?
Any comments are wolcomed. Please give us your feedback !!

own models
Date: 1/17(Sun) 18:55 GMT Author: Thorsten Petri [pc19f043e.dip.t-online.de] Delete
Can I make my own 3D models!

Re: Own Parts
Date: 1/14(Thu) 17:17 GMT Author: DoGA User Support [ns.doga.co.jp] Delete
Sorry, it is impossible to import any parts to DOGA-L1 now.

We provide an original modeler and it is possible
to import a new parts from DXF files to DOGA-L1 parts
with this tool. But this tool is not internationalized
and works only on Japanese Windows.

Own Parts
Date: 1/9(Sat) 20:07 GMT Author: Keshik16 [async64.ts-a-lrc.caps.maine.edu] Delete
I was wondering if there was a way you could import your own
parts that you created in another program into DOGA-L1. If
not when will that feature be put in.

RE:if the next version will have sound?
Date: 1/9(Sat) 03:15 GMT Author: mailto:e-support@doga.co.jp [totoro.sric.co.jp] Delete
We are planing to provide sound after L3.
Please wait.

RE:how do you save your files to other folders
Date: 1/9(Sat) 03:12 GMT Author: mailto:e-support@doga.co.jp [totoro.sric.co.jp] Delete
If you want to save 3D model to outside, please choose Export in File menu
at Parts Assembler.

You can make rendered image using Rendering in Display menu at PA
and can save as a file by clicking the icon at top left .

If you want to save rendered animation made at Render/View animation to outside,
you can 'copy' avi files to the folder outside as normal files.

Sound
Date: 1/9(Sat) 00:37 GMT Author: Keshik16 [async60.ts-a-lrc.caps.maine.edu] Delete
I was just wondering if the next version will have sound?

saving files
Date: 1/7(Thu) 18:31 GMT Author: darcy [hssktn1-5.sk.sympatico.ca] Delete
how do you save your files to other folders(other than the dogal1 folder)?
I want to be able to send pictures and animations to friends.

CONGRATULATIONS !!
Date: 1/7(Thu) 12:30 GMT Author: Jean-Loup Clement [clprox.bull.fr] Delete
Installed your soft (L1) on this machine :
PCCHIPS MB577, AMD K6-233 MMX, 32MB PC100 SDRAM
UDMA, Matrox Mystique PCI 2MB SGRAM.
Running Windows 98
WORKS FINE.

Great job. Was waiting for something like this to learn CGA!

Just missing : Shortcut to executable is not added
in program group (but can be easily hand made ).

great work
Date: 1/4(Mon) 00:36 GMT Author: kevin [d185cea59.twcny.rr.com] Delete
thanks for the grewat software I use a variety of 3d packages and
your learning curve is nonexistent.

Re: still not functioning
Date: 12/5(Sat) 16:20 GMT Author: User Support [ns.doga.co.jp] Delete
Please check the size of "dogal1e-981121.exe" by the
following steps.
1. Open the folder which dogal1e-981121.exe exists
2. Click dogal1e-981121.exe to select it.
3. select "File"-"Properties" on menu.

If the size is not equal to 14.5MB (15,244,202 Bytes),
downloading dogal1e-981121.exe would be failed.
Please retry to download "dogal1e-981121.exe".

still not functioning
Date: 12/5(Sat) 01:30 GMT Author: Jose Torres [spider-to071.proxy.aol.com] Delete
Followed all of the instructions. When trying to access the
program, the ultimate readout after the computer runs a
shortcut reads "Problem with Shortcut--the file or folder
'dogal.exe' that refers to cannot be found'"
Please Assist...

Re: still confused
Date: 12/4(Fri) 07:32 GMT Author: User Support [ns.doga.co.jp] Delete
DOGA-L1 installing process is te following steps.

Downloading dogal1e-981121.exe:
1. Open DoGA web page ( http://www.doga.co.jp/english/ )
2. Select "DOWNLOAD"-"How to download" on web page.

on page "How to download DOGA-L1"
3. Check System requirements.
4. Click "next step"

on page "Questionnaire for DOGA-L1 download"
5. Input your name and e-mail.
6. Click "Download DOGA-L1"

on page "Download DOGA-L1"
7. Click "Tokyo, Japan" to download dogal1e-981121.exe

If you use Netscape Communicator/Navigator
8A. Select any folder on dialog "Save As..." and Click "OK"

If you use Internet Explorer
8B-1. Select "Save to Disk" and click "OK"
8B-2. Select any folder on dialog "Save As..." and click "OK"

Please remember the folder which "dogal1e-981121.exe" is saved.

Installing DOGA-L1:
If you remember the folder saved "dogal1e-981121.exe",
9A. Double Click "My Computer" on the DeskTop and open the folder.

If you forget the folder saved "dogal1e-981121.exe",
9B-1. Double Click "My Computer" and open it.
9B-2. Click the drive which "dogal1e-981121.exe" and select.
(Generally, "C:" is used.)
9B-3. Select "File"-"Find" on menu.
After "Find: All Files" dialog is opened,
9B-4. Input "dogal1e-981121.exe" on "Named:" and Click "Find Now"

10. Double Click "dogal1e-981121.exe" to execute "dogal1e-981121.exe"
After DOGA-L1 installer is opened,
11. Read "agreement" and click "Yes".
12. Select installing folder
13. Click "Start" then installing process is start.

Playing DOGA-L1:
15. Click "Start" on bottomleft of the desktop and select
"Program"-"DoGA CGA System"-"DOGA-L1" to start DOGA-L1.

still confused
Date: 12/4(Fri) 04:36 GMT Author: Jose Torres [spider-th062.proxy.aol.com] Delete
How do you execute dogal1e-981121.exe once downloaded.
I am in need explicit support on this for i am computer
illiteret. HELP!!!!!

Re: ??execute dogal1-981119.exe??
Date: 12/3(Thu) 01:54 GMT Author: User Support [ns.doga.co.jp] Delete
Thank you very much for your pointing out the mistake.

The correct filename is "dogal1e-981121.exe".

please download "dogal1e-981121.exe" and execute it.


??execute dogal1-981119.exe??
Date: 12/2(Wed) 21:00 GMT Author: Jose' Torres [spider-wc031.proxy.aol.com] Delete
How do you execute dogal1-981119.exe?

Cool software!!
Date: 11/27(Fri) 10:47 GMT Author: Cherubim [p10-dn01sizunai.hokkaido.ocn.ne.jp] Delete
Any one want to make
3D spaceships,Robots??
well, You can make them!
Just Dl the files of the DOGA L-1,L-2
You'll be able to make them in notime!!

You can make them very easly!
Just read the instruction and start making it!!



Test Article
Date: 11/20(Fri) 21:21 GMT Author: Taka2 [ns.doga.co.jp] Delete
This is a test article.

URL link test:
http://www.doga.co.jp/english/

END