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1. Make an object move

To start

 At main panel, click 'Design a motion' then
 select 'Create a new motion'.

Add moving object

 Choose [Object]-[Add moving object] and select your object.
  (This time I choose 'Battle2'.)


Make locus control marker disappear

 Drag left locus control marker(violet square marker) above the starting point(red triangle marker).

 Drag right locus control marker above the ending point.

Move starting point to origin

 Drag starting point to X=0,Y=0,Z=0.

Change total frames from 100 to 30.

 Choose [Edit]-[Change Total Frames]-[Scaling Frames...]
 Enter 30 and click 'OK'.

Set a keyframe

 Set time to 16 (by slider or Foward button) and push [Add key] button.

  You can't rotate over 180 degree without keyframe.

Set rotation angle at the keyframe

 At top view, drag a green marker and rotate 180 degree.
 Please check the angle at bottom right numerical pannel.
 '-180' is the right value.

Set rotation angle at the ending point

 At top view, choose ending point by clicking and click lower left area to display 'Direct Edit' pannel.
 Enter -12 at box of Z axis rotation and click 'OK'.

*We rotate 360 degree by 30 frame, so 12 degree is the unit value.

Fix the rotation axis

 Drag ending point above starting point to fix the rotation axis.

 If you click 'Play button', you see the object turn 360 degree anticlockwise.


 Here you can change ...
    Light direction
    Light source color
    Background picture
 by using 'Environment' menu.

Set camera

Set camera position

 Choose camera by clicking and click lower left area to display 'Direct Edit' pannel.

 Enter 2000 each at box of X,Y,Z of camera position and click 'OK'.
   (You can also do this operation by dragging the camera.)

Save this motion

 Save this motion with a file name. This time I named 'rot1'.


 Here you can change the camera position as you like.
 Of course, you can change the object by [Edit]-[Exchange ...]!!

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